Chapter 9 – Expressing Creativity with Multimedia Technologies
By : AnnieAKiwi
Focus question:
How can teachers create PowerPoint presentations for maximum teaching potential
and learning impact?
PowerPoint is a presentation software that is a standard
feature on computers. PowerPoint presentations is a powerful way to engage
students in classrooms. It displays visual information such as colorful
graphics, pop-up or slide-in windows, texts, images, and videos. Teachers can “transform
still photographs and scanned images into movie-like viewing experiences by
adding narration features and text” (Maloy,
R. W., Verock-O, R. E., Edwards, S. A., & Woolf, 2011).
PowerPoint can be used for any grade level. When I was in
history class, my teacher created a PowerPoint Jeopardy game. It was a great
way to engage us by learning history through a game and having us participate. Teachers
can also use images to generate class discussion, promote visual analysis of
discussion topics, display questions or comments for short writing assignments,
use slides as attention-getters, and develop learning games.
Most of my classes require me to create a PowerPoint and
then presented to the class. This a great way to put the students skills to use
and get them to participate in class. Teachers can also just use images
throughout the slides with only a short title. It’s a way to get students
attention while you discuss the picture, tell stories, provide essential facts,
and explain concepts.
Photo credit to Wikimedia Commons.
Tech Tool link: Digital
Projectors and Document Cameras
During my observation hours, I noticed that many classrooms
are equipped with a digital projector or a document camera. These two
technologies are very helpful when it comes to engaging the students. A
document camera allows the teacher to project material onto the whiteboard and
students to share their work. For example, a teacher is reading a book that
contains images, the document camera will allow her to show the class the
images. A digital projector displays materials from a computer onto the board.
It projects websites, pictures, and videos. The teacher can also make notes on
the computer for the students to view.
Summary &
Connection:
This chapter explores about using multimedia and digital
technologies to present and share information. Students often multimodal learn,
which means that the teacher combines spoken words with visuals, written text,
audio, simulations, or models. Schools today consists of multimedia
technologies.
PowerPoint presentations has many advantages and disadvantages. Some of
the advantages include providing short summaries of key points, visual
dimension, easy to use, available on most computers, and text can be combined
with pictures, charts, and graphs. Teachers can use a digital projector or a
document camera to display images and material content. Teachers can also use
videos for classroom instruction, which offers ways to present information. YouTube,
handcrafted videos, TeacherTube, PBS learning media, The Futures Channel, and
SnagLearning are all video websites that teachers can utilize.
The article further discusses about podcast, which can be
used to listen to audio recordings. Podcast can be accessed from computers or
portable media players. Students can create an alphabet book or a concept book by
using digital cameras. Teachers can invite students to make digital videos and
tell digital stories, which are exciting teaching approaches.
Resources:
Maloy, R. W.,
Verock-O, R. E., Edwards, S. A., & Woolf, B.P.
(2011). Transforming learning with new
technologies. (2nd ed.). Boston, MA: Pearson Education Inc.
Chapter 8 – Communicating and Collaborating with Social Media
By : AnnieAKiwi
Focus question: How
can teachers use email or text messaging to foster information exchanges with
and among students?
Teachers can exchange information with students not only by
phone or meetings, but by emails and text messages. Emails are messages sent
between people using the Internet. Text messaging are “real-time typed text
interactions between people using computers or mobile devices like cell phones
or personal digital assistants” (Maloy,
R. W., Verock-O, R. E., Edwards, S. A., & Woolf, 2011). Emails are mainly
used for business networking, family talk, recreational pursuits, and workplace
communication. Emails are used more among adults and text messaging is used
among teens. Teachers have the opportunity to exchange information through text
messages and get the student’s attention. They will be able to read about it,
instead of just ignoring it when the teacher sends it through email.
Adolescents use
textspeak or digitalk, which are abbreviated words for quick communication. Personally,
I dislike when people use textspeak all the time. I find it unnecessary to
shorten words such as for, together, you, today, great, and other ones.
Researchers in England found that the use of textisms was positive, which was related
to gains in reading proficiency among youngsters. According to the researchers,
youngsters will develop phonological awareness, use of printed words, and
standard literacy in English.
Teachers have a
record of what they wrote and what was written back when they send out emails.
Everyone will have a reason to respond with school-related questions and
comments with standard spelling and appropriate language. Emails allow teachers
to revise and compose a reply or message. Students have the opportunity to ask
questions and get responses from experts using Ask a Historian and Ask an Earth
Scientists. A teacher can hold online office hours where they respond to
questions that the students have asked. They also use it to discuss homework or
class assignments electronically. Teachers can use text messaging to teach
about spelling. Instead of banning the use of cellphones, some educators see it
as an opportunity to build better relationships, cooperative environment, and meaningful
educational experiences.
Photo credit to Wikimedia Commons.
Tech Tool link: Website
and Blog-Building Resources for Teachers.
The article shares some approaches to begin your own teacher
website or blog. Approach 1 is about website and blog-building software. You
need to purchase and download this type of software. These programs enable
teachers to build personal websites from basic to sophisticate. An example of a
website and blog-building software is Dreamweaver. Approach 2 is the option of
commercially available templates. TaskStream and eBlogger allow users to create
many features and functions, but doesn’t produce the variety or quality of
graphics. Approach 2 offers the user added features of being password protected
and ready-made publication portal. The last approach is open-source software,
which is a free online management system for educators.
Summary &
Connection:
This chapter explores different ways teachers can
communicate with students using technology. It shows how teachers can share
ideas and information online and in the classroom. Teachers have the choice to use
emails, text messaging, teacher or classroom websites, blogs, online discussions,
and wikis to teach students. Teachers need to know the similarities and differences
between synchronous and asynchronous electronic communication. Asynchronous
communications have a time delay such as emails, online discussions, or blogs.
Synchronous communications don’t have a time delay, but occur in real time. Two
examples include cell phone conversations and text messages.
Most educators engage in educational networking, which is
used for educational and professional development purposes. They can use this
network in productive ways like teacher-to-teacher discussions about curriculum
and instruction, book groups and literature circles, and group editing of
projects and writing. This social network can be either public or private.
Teachers can use electronic communications to engage students, share
information with families, and publish student work.
I understand how blogs and websites work and how they are
helpful. Class websites are focused mainly on student work. It gives them a
chance to publish their work and pursue any interest they have in the subject.
Class websites provides students with information about homework, dates for
exams, and dates for school events. Teaching blogs or blogs in general provides
users a way to post information and ideas as a journal.
The chapter further discusses on how to create your own blog
and design decision in building a teaching blog. Schools use websites to show
their mission statement, grade-level curriculum expectations and standards, the
names and backgrounds of faculty and staff, and a schedule of academic and
extracurricular events. Teaching blogs are used for students and their families
about events and coursework. A wiki, on the other hand, is used by a group of
people. They are allowed to read, revise, visit, and update the content and
structure of the Wiki.
Resources:
Maloy, R. W.,
Verock-O, R. E., Edwards, S. A., & Woolf, B.P.
(2011). Transforming learning with new
technologies. (2nd ed.). Boston, MA: Pearson Education Inc.
Chapter 7 – Exploring Problem Solving with Software, Apps, and Games
By : AnnieAKiwi
Focus question: What
are the standard and open-source software applications available on most
computers?
Most computers contain standard and open-source software
applications. Software is a collection of codes that tells the computer’s
hardware what functions to perform. An example is word processing, which tells
a computer to do whatever we request such as editing, writing, and publishing.
System and application software are two main types of
software. System software is the overall functioning and control of a computer.
It is responsible for the operating system, network operating system, database
managers, and TP monitor. Specific functions that are performed in specialized
ways to produce various services is application software. Application software
includes word processing, databases, spreadsheets, slides, presentations,
Internet browsing, email management, movie making, DVD burning, and etc.
Open-source software is “open for the public to use, copy,
and recreate” (Maloy, R. W.,
Verock-O, R. E., Edwards, S. A., & Woolf, 2011). Source codes are free to
users and software developers that are made by individuals and organizations.
Examples of open-source software are Linux, FreeBSD, OpenOffice, Mozilla
Firefox, OpenOffice Writer, OpenOffice Impress, Xess Spreadsheet, and etc.
Standard software applications are available on most
computers and are indispensable tools. For example, Microsoft Word is a
standard software. I use this software on a daily basis for assignments. Other
standard software are computerized tools, tax preparation software, design
programs, real-time data, and interactive models of meteorological patterns.
Jobs in today’s society use computers and other information technologies.
Tech Tool link: Discovery
Learning Using Squeak and Scratch
The article explores about how teachers search for different
open-ended web tools that promote problem solving and inquiry learning by
students. These tools will engage students with learning using resources. The
article offers two open-ended opportunities for K-8 students to create and
explore on the computer. Squeak Etoys is one of the open-source that supports
inquiry learning and problem solving. Scratch provides tools which enables
students to create their own games, animated stories, and interactive art.
Scratch logo. Photo credit to Wikimedia Commons.
Summary &
Connection:
This chapter discusses about how problem solving and inquiry
learning is supported by educational software, apps, and learning games.
Teachers need to incorporate educational software to engage students in problem
solving. An example would be students looking up source documents in history
class. It gives students the opportunity to undertake inquiry-based activities
similar to the work of professionals in those fields. Problem solving and
inquiry learning can be engaging when teachers incorporate the student’s own
interests.
Computers contain system software and application, which are
the two main type of software. Most computers have standard software and
open-source software. Schools purchase educational software to install on a
network. Most schools don’t allow teachers to add their own software or they
have to ask permission before using it. Teachers need to evaluate software and
apps before using it. They first need to ask themselves, “Will the child
program the computer or will the computer program the child?” (Maloy, R. W., Verock-O, R. E., Edwards,
S. A., & Woolf, 2011). By evaluating the software, teachers understand what
happens educationally when students use it. Teachers can use online resources
for selecting software such as Edudemic Directory, Entertainment Software
Rating Board, EvaluTech, and StopBadware.org. These online resources give
reviews and feedback on different educational software.
The chapter
further explores about digital learning games and tutoring systems. Digital
learning game are designed with educational and entertainment goals. Teachers
use digital learning games to motivate students and challenge them to problem
solve. Students often tune out teachers and educational games provides them
both education and entertainment. There are two types of digital games which
are Internet- or browser-based games and desktop-based games. Math Blaster, The
“House” Series, Zoombinis, and Raft Race Challenge are examples of learning
games and apps. Teachers should minimize the use of games that teach isolated
skills, examine games that function solely on points won or lost, and discuss
games and their content. ITS, Intelligent tutoring systems, are programs that
enable students to answer questions and then the computer records their
responses and makes predictions. This program allows teachers and students to
see how learning is progressing in real time. Intelligent tutoring systems are
very effective with improving student learning.
Resources:
Maloy, R. W.,
Verock-O, R. E., Edwards, S. A., & Woolf, B.P.
(2011). Transforming learning with new
technologies. (2nd ed.). Boston, MA: Pearson Education Inc.
Chapter 6 - Fostering Online Learning with Educational Websites and Apps
By : AnnieAKiwi
Focus question: How
can teachers benefit from using information management technologies such as
bookmarking, social bookmarking, information alerts, and e-newsletters?
Information management means “a business term generally used
to describe how organizations and systems keep track of data for making
decisions and setting policies” (Maloy,
R. W., Verock-O, R. E., Edwards, S. A., & Woolf, 2011). Teachers and
students need to consider information management when using learning resources
provided by websites. They need a way to store, sort, select, and summarize
information they find.
A teacher is always
finding educational information online and they need to store it somewhere.
Bookmarking is a great tool for this kind of task. It offers ways to find
information and organize it. Web browsers contain bookmarking to save websites
that you visit frequently. I have Google Chrome and use the bookmark option
almost every day. I’m able to go back and find the websites I have bookmarked. Teachers
can use LiveBinders or URList to create lists of URLs and share them with
students.
Social
bookmarking is another great tool, which allows more than just bookmarking on
one computer. It enables users to bookmark online and be able to access it all
times. Social bookmarking is a public list instead of a private list. An
example of a social bookmark is Delicious. Teachers will find that social
bookmarking will be better than using bookmarks from one computer. It enables them
to access whichever website they saved from anywhere at any time.
Teachers can use
information alert to receive announcements about new information on a topic. An
information alert is an electronic notice that announces new information that
becomes available online. Google Alerts is offered to users that have Google
accounts for free. E-newsletters is similar to information alerts. It appears
free in the user’s email on a regular basis once they signed up to receive
them.
Tech Tool link: Social
Bookmarking Resources and Apps
The article discusses about social bookmarking for teachers,
which are useful information management strategies. It offers websites such as
Delicious, netTrekker Search, Diigo, and Goodreads. I have been introduced to
Delicious and I find it useful in my everyday life. Delicious organizes the
bookmarks in one place and allows users to add tags. The tags are supposed to
remind the user where something is on the website. Diigo is another useful
social bookmarking website. It allows users to highlight portions of pages, add
sticky notes, use tags, share resources, and bookmark sites.
Photo credit to kidtechguru on Flicker.
Summary &
Connection:
This chapter explores about how teachers can benefit from
using information management technologies. These are bookmarking, social
bookmarking, information alerts, and e-newsletters that teachers can use. This
will help teachers organize information that they will need to prepare lessons.
Teachers will be able to bookmark websites from any computer using social
bookmarking.
Webquests are online inquiries designed and guided by
teachers for students. It enables students to follow an “electronic map or take
an online tour” (Maloy, R. W.,
Verock-O, R. E., Edwards, S. A., & Woolf, 2011). Webquests are designed for
students to access academic information digitally and assess what they find. These
online inquiries requires five steps: stage setting, task, process, evaluation,
and conclusion. Students will be expected to create while on the quests.
Students don’t have to leave their class or school for field trips because they
can use virtual field trip. Virtual field trips take students to places all over
the world. Some students go on virtual schools while others meet with their professors.
Teachers can use videoconferencing for students that are unable to visit.
The chapter
further discusses six different types of educational websites that support
inquiry and interactivity. Educational websites are designed with K-12 learning
goals. For digital content a teacher finds on the Web, they can develop a
system of categories. Educational websites are divided into six categories:
lesson plan sites, student-to-expert communication sites, real-time and
recorded data sites, archival and primary source sites, skills/practice sites,
and student work publishing sites.
Resources:
Maloy, R. W.,
Verock-O, R. E., Edwards, S. A., & Woolf, B.P.
(2011). Transforming learning with new
technologies. (2nd ed.). Boston, MA: Pearson Education Inc.
Chapter 5 – Teaching Information Literacy and Digital Citizenship
By : AnnieAKiwi
Focus question: What
are search engines and how do they work?
Search engines are software programs that retrieve
information from the internet. For example, Google, Yahoo, Bing, DuckDuckGo,
Ask.com, Yippy, Webopedia, Dogpile, and Mahalo are all different search
engines. These search engines “uses networks of computers to access information
from its databases” (Maloy, R. W.,
Verock-O, R. E., Edwards, S. A., & Woolf, 2011).
Search engines
enable users to search for documents on the World Wide Web by typing in keywords.
Keywords are used to locate matching webpages and specify searches. It focuses
on specific categories and not general categories. More than 90% of people use
search engines to locate information. Google is one of the favorite search
engines used over others. I use Google for everything and I’ve never used other
ones.
Teachers and
students are able to use other search engines that allow them to focus on
academic topics. For example, Internet Public Library, Voice of the Shuttle,
Artcyclopedia, Library of Congress American Memory, and Open Library. These are
specialized search engines that is academically valuable.
Search engines
uses complex formulas to generate search results. Upon typing a keyword and
searching, “query results in the form of active hyperlinks are displayed once
the search is complete” (Maloy, R. W., Verock-O, R. E., Edwards, S. A., &
Woolf, 2011). It uses algorithm, which takes key elements of a web page and
come up with a ranking for where to place the results on the pages. These
algorithms are always going through revision and modification. These search
engines use underlying HTML structure to determine relevance such as text.
Tech Tool link: Photos
and Audio Resources on the Web.
The article discusses about how pictures and sound are great
resources for teaching. It’s a way to engage students and get them to
understand the ideas a teacher is trying to communicate. Flickr, LibriVox, and
Creative Commons are websites that will help the teacher access photo and audio
sources. Flickr is basically an online photo managing and sharing tool.
LibriVox contains free audio recordings of books. Creative Commons is a website
that consists of photos and videos.
Summary &
Connection:
This chapter discusses about how to use the Internet for
teaching, learning, and developing information in schools. Teachers use educational
information to develop lively curricula and be able to answer students. Students
use information to write essays, take exams, acquire knowledge, and develop
personal talents.
People acquired information by books, newspapers, magazines,
libraries, classes in school, conferences, and presentations. We still use
these, but we have turned towards the Internet for information. It’s fast,
simple, and easy to just type in a word and get immediate results. I believe it’s
important for teachers and students to develop digital literacies. They will be
able to locate, gather, organize, interpret, synthesize, manage, present, use,
and evaluate information from the Internet.
The chapter further discusses what search engines are and
how they work. It provides search engines that are focused on educational
topics. When searching, you have three ways to search the Internet: free-text,
keyword/exact match, and Boolean. A teacher needs to introduce students to search
sites designed for them, teach them to critically evaluate results, and use
visual search tools. Students can use electronic note-taking to recall
information they have located during searches. For example, NoteStar, Evernote,
and OneNote are all different electronic note-taking programs.
Teachers need to teach students ways on how to evaluate
online materials for slant, bias, and purpose of information. Schools censor,
filter, partitions, and label information so that students can search safely. In
order to evaluate a website, students should consider these five criteria:
accuracy, authority, objectivity, currency, and coverage. They also need to
recognize the URL such as .com, .biz, .org, .gov, .net, .edu, .mil, .info,
.k12, .ca, .uk, and .nz.
Schools focuses on teaching students how to think and act as
digital citizens. Schools have adopted Acceptable Use Policies, which states
how technology is used and what the consequences are for breaking the rules.
Teachers have to teach their students about copyright, fair use, plagiarism and
cheating. Cyberbullying can occur to students while they use the Internet. That’s
why as teachers, we need to have a zero tolerance policy to online
communications. We need to teach students the negative consequences that cyberbullying
causes.
Resources:
Maloy, R. W.,
Verock-O, R. E., Edwards, S. A., & Woolf, B.P.
(2011). Transforming learning with new
technologies. (2nd ed.). Boston, MA: Pearson Education Inc.
What is a
search engine? (n.d.).
Retrieved from http://designhammer.com/services/seo-guide/search-engines
Chapter 4 – Designing Lessons and Developing Curriculum with Technology (Journal post #4)
By : AnnieAKiwi
Focus question: How
are lesson planning and student assessment enhanced by technology?
Lesson design and development is a concept used for
activities that teachers do to create, teach, and evaluate lessons with
students. Lesson design and development using technology includes how educators
will use electronic resources to enable academic content, teaching goals, methods,
procedures, and learning assessments. With technology, teachers can enhance
their lesson plans with greater visual and auditory elements.
Academic content means the facts, concepts, ideas, skills,
and understandings that teachers will decide to share with students. State and national
curriculum define what will be taught in the classroom, but not entirely.
Teachers must choose what will be explained and explored every day. Educators
will be using technology on what to teach. They will be able to search for an immense
collection of curriculum resources and information.
After teachers know what to teach, they will now decide the
teaching goals, methods, and procedures they will use. An educator needs to set
a goal because it’s the reason why a lesson is being taught. In order to
achieve the goal, a method will be used to convey academic content to students.
Then procedures will be set by the teacher and how much time will be spent on
each activity. Goals, methods, and procedures are combined into formats for
daily learning. Technology supports lesson development by: presentation
software, visual thinking software, web-based diagram, flowchart-making tools,
teacher-developed websites, threaded discussions and email, podcasts, blogs, wikis,
interactive software, webquests, intelligent tutoring systems, digital cameras,
movie-making software, and assistive technologies.
Before, during, and after teaching lessons a learning
assessments can occur. Teachers evaluate student knowledge, understanding, and
performance by using learning assessments. Learning assessments can be
summative, formative, and diagnostic. Summative is a summary of what students
have learned at the end of the lesson. Formative is happening as a lesson
unfolds, while diagnostic is preceding a lesson to measure what students
already know. Assessment and evaluation process can be supported by technology
tools, which include: electronic tests and quizzes, gradekeeping software,
digital portfolios, student response systems, online surveys, and learning performance
rubrics.
Tech Tool link: Web
Resources and Apps for Lesson Planning.
The article discusses about how online resources can help
new teachers organize learning experiences for students. It also mentions that
online resources offer examples on how to incorporate the ideas into classroom
activities. The article provides web resources and apps to start creating
lessons and to expand our knowledge as a teacher. Annenberg Learning is a
multimedia curriculum resource, which contain lesson plans, interactive
activities, and videos for classroom use. My Lesson Plan is an app that uses customizable
templates to support lesson planning.
Photo credit to Edtech Blog on Wordpress
Summary &
Connection:
This chapter explores how teachers plan, construct, deliver,
and evaluate lessons. It discusses how teachers can engage students and incorporate
technology into the lessons. A teacher should be able to use technology to
enhance academic content, learning assessments, teaching goals, methods, and
procedures. Technology plays an important role in lesson development.
In lesson planning there are two different
approaches—student learning objectives or Understanding by Design (UBD). Student
learning objectives are the planned outcomes of your activities, not the
activities themselves. A teacher will identify teaching methods, write out
lesson procedures, and state what kind of assessments will be used.
Understanding by Design is set forth in a series of books by educators Grant Wiggins
and Jay McTighe. There are three main components that UBD has: identify desired
results, determine acceptable evidence, and plan learning experiences and
instruction. Lesson plans on topics and ideas for engaging students in learning
are available via the Internet. Technology provides a way to access
lesson-planning templates using UBD and student learning objective models.
The chapter addresses on how teachers assess and evaluate
students. Educators are always designing ways to assess what students are
learning. There are two contexts that teachers discuss evaluation and
assessment: “what teachers do as they finish a lesson or unit to evaluate and
grade student performance, and what teachers do throughout a lesson or unit as
they constantly monitor student performance” (Maloy, R. W., Verock-O, R. E., Edwards, S. A., & Woolf,
2011). This helps the teachers to determine who is struggling and who is not.
Teachers are influenced by three factors about assessment: personal
experiences, standardized testing, and teacher tests. It’s impossible for a
teacher to determine what students think. Some educators believe that test
assessments best define what students know or is able to do, while others believe
in performance assessments.
Resources:
Maloy, R. W.,
Verock-O, R. E., Edwards, S. A., & Woolf, B.P.
(2011). Transforming learning with new
technologies. (2nd ed.). Boston, MA: Pearson Education Inc.
Fbraid. (2008,
February 25). Building technology enhanced lessons. Retrieved from
http://www.slideshare.net/fbraid/building-technology-enhanced-lessons97-03
Chapter 3 - Transforming Learning with Unique, Powerful Technology (Journal post #3)
By : AnnieAKiwi
Focus question: What
are the essential ideas for teachers from research on the science of learning?
How People Learn:
Brain, Mind, Experience, and School is a book that extended research on the
science of learning. The research is based on social psychology, cognitive
psychology, anthropology neuroscience, and technology. It explains that from
young, humans are goal-directed who always seek information.
One of the essential ideas that a teacher should have is constructivism,
which means construction of new knowledge based on what they already know. In
order to reach out to the students, they need to associate new knowledge with
ideas and information the students already know. For example, instead of
telling facts about the earth revolving around the sun, the teacher should take
the students out to observe. This way the teacher starts to build a process of
new knowledge. The students begin get involved both physically and cognitively in
the learning process. This is called active learning, in which the students
start to pursue questions about the topic. Active learning has three main
implications for teachers: they must know and work with understandings that
students bring with them, they must teach subject matter in depth with
examples, and the teaching of metacognitive skills should be integrated into
the curriculum.
Educators tend to follow one or four combinations of the
learning theories. Constructivism is that a person constructs and interprets
the world in their own way. Behaviorism “maintains that learning is a set of
changes in human behavior created as a response to events in the environment” (Maloy, R. W., Verock-O, R. E., Edwards,
S. A., & Woolf, 2011). On the other hand, cognitivism claims that nonobservable
and internal constructs influence learning. Seymour Papert created the term constructionism,
which holds that learners build their own knowledge and add the ideas as public
entities.
Tech Tool link: Web
Resources and Apps for Developing Digital Literacies.
The article offers a website called Thinkmap Visual
Thesaurus, which allows students to research word meanings and their
connections to other words using a mapping program. In a World…Drama, is an app
that enables students to create a movie trailer with their own title and
rating. The article provides websites, apps, and e-Books for developing digital
literacies.
Summary &
Connection:
Chapter three discusses the research on the science of
learning and four learning theories teachers follow as they use technology in
teaching. It also explains how technology makes transformative learning possible
in K-12. The National Educational Technology Standards (NETS) central goal is
transformative learning with technology.
I believe that transforming learning with technology is
important. Teachers need to create opportunities for students by engaging them
in learning, such as: thinking critically, problem solving, developing digital
literacies, communicating and collaborate electronically, and express
themselves creatively. Technology enables teachers and students to express
their creativity using pictures, symbols, numbers, and generated words.
Teachers and students are able to create PowerPoint presentations and be
creative with it.
The chapter further discusses about digital citizenship,
which means membership in a society or a country. Just like a citizen, a digital
citizens has rights and responsibilities. These rights include writing, photos,
and graphic designs are subject to copyright protection. It is important to
know that you cannot “falsely present another person’s work as one’s own, or
share confidential information without permission” (Maloy, R. W., Verock-O, R. E., Edwards, S. A., & Woolf,
2011).
Resources:
Maloy, R. W.,
Verock-O, R. E., Edwards, S. A., & Woolf, B.P.
(2011). Transforming learning with new
technologies. (2nd ed.). Boston, MA: Pearson Education Inc.



